Unit 1: Game Loops and Real-Time Systems

Understand the heartbeat of an interactive program.

4 Tutorials

Tutorial 1: The Game Loop and Delta Time

Separate input, update, and render; make movement frame-rate independent.

Start tutorial →

Tutorial 2: Game States

Represent title, play, pause, and game-over modes with legal transitions.

Coming next →

Tutorial 3: Timing and Fixed Updates

Compare variable and fixed simulation steps and manage accumulated time.

Coming next →

Tutorial 4: First Playable Prototype

Scope, connect, and evaluate a small playable interaction.

Coming next →
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