Tutorial 1: The Game Loop and Delta Time
Separate input, update, and render; make movement frame-rate independent.
Start tutorial →Tutorial 2: Game States
Represent title, play, pause, and game-over modes with legal transitions.
Coming next →Tutorial 3: Timing and Fixed Updates
Compare variable and fixed simulation steps and manage accumulated time.
Coming next →Tutorial 4: First Playable Prototype
Scope, connect, and evaluate a small playable interaction.
Coming next →