Unit 1: Game Loops and Real-Time Systems
Frames, delta time, input, and a first playable loop.
View Unit →Unit 2: 2D Math and Movement
Vectors, coordinates, velocity, acceleration, and collision basics.
View Unit →Unit 3: Game Objects and Components
Entities, composition, state, and reusable behaviors.
View Unit →Unit 4: Rendering and Animation
Sprites, cameras, animation timing, and visual feedback.
View Unit →Unit 6: Physics and Gameplay Systems
Collision response, forces, rules, and emergent interaction.
View Unit →Unit 7: Audio, Data, and Testing
Sound, save data, debugging, profiling, and playtesting.
View Unit →Unit 8: Production and Capstone
Scope, architecture, iteration, polish, and release review.
View Unit →